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Druid new talent as well as storms hit forward calculation

Written by zhengxiaoting on September 25, 2009 11:03

This talent should be taken into account because BLZ small D storms hit the utilization of this property and add the lower and are not a lot of DD such as the want from the "1.0 the speed of the fundamental" having a hand to solve the problem of weak DPSIt also estimated that 3.1 of the Cat are all a DPS buff.

First, let's take a look at the impact of T for the Bears: Bear T to point out the talent after injuries accounted for an average of 11% of the cut then Bear T and hatred of the DPS has increased about 4 percent raise, but even so, and SQ-phase than whether it is in the DPS or TPS or have gaps.

Suddenly discovered that I have overlooked one very important aspect, 3 floor, tears in the cold thanks to a reminder: If the cut after the storm hit will trigger Bear enclosures, then that of the Bear T is also a big buff, attack frequency should also The three seconds of each one to include the dot, the value of this talent is very good.

I let small operators for Cat DPS this number for the upgrade:

To look at their own 10 cats Pavel beat the DPS statistics, tear injuries accounted for approximately 25% -30%, we obtain a value of between 27% and violent blow from a 50% average

Do not know what is meant by a fixed damage, so I am two situations:

1If the fixed-harm refers to harm after AP addition, then the DPS upgrade is 27% * 50% * 113% = 15.255%, the average DPS will be able to upgrade from 4800 to 5532.74, I believe the future of occupational NB players hit 6000 6200 or even no problem.

Personal view: Cat in relation to the current situation of the current, so the extent of this buff is goodCompared with the rest of career Pavel DPS data: SS :6800-7300, ZS :6000-6800, FS :6500-7200, DK :6200-7000, DZ :6000-7000 (the dignity of Thieves has 7300), LR: 5800 -- 6300, SM :5900-6300, MS :5300-5500, SQ :5400-5600, balance D :5500-6000If my calculations are correct, approximately 5500 of the second injury with SQ MS balance D-phase competition.

2If it is fixed, then harm to a 3 minutes 13 seconds Pavel team as an example (it should be very slow team get the point), it can probably be released 10 fragmentary and 8, it is raised on the ( 3204 +8 * 10 * 1161) * 50% * 113% = 23350 damage, and I am currently 70 open tree bloodthirsty person playing almost hurt.

Personal opinion: This is easily the average harm for harm 60W 70W is really negligible in mind, so should not this hypothesis are (unless BLZ are to funny).

Well, Ladies and gentlemen, the individual level is limited, the calculation or wrong place to understand hope everyone correction.